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Metal gear rising revengeance snake
Metal gear rising revengeance snake













metal gear rising revengeance snake
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Then in Metal Gear Solid 4: Guns of the Patriots, the original hero returns, but is referred to only as Old Snake, not Solid. This is only ever referenced in textual form: in dialogue, he's only ever called "Snake," which is true throughout the franchise.

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His code name is not Solid Snake, but Naked Snake. The next game, Metal Gear Solid 3: Snake Eater, takes us back to Big Boss' roots as a special operator for the CIA. Beyond that famous bait-and-switch with the player character, when Raiden is raveled to be the game's actual protagonist, this is the very last entry that ever uses the name "Solid Snake." But starting with Metal Gear Solid 2, Hideo Kojima began subverting this simple expectation.

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Solid's switch to the PlayStation, which was sold in all major markets, finally gave a Kojima-designed Metal Gear the potential for a breakthrough–and break through it did.īut which Snake was he? And for that matter, which Snake was Solid? From the original Metal Gear through Metal Gear Solid, Solid Snake is the hero, full stop. Even if you did have an MSX2, there was nothing about the Metal Gear games that made it stand out from the competition. In addition, the original games didn't have captivating graphics or cutscenes, the way that Solid would have later. And that port even spawned its own sequel, Snake's Revenge, which Kojima also had nothing to do with. Konami did later make a port of Metal Gear for the Nintendo Entertainment System, but this was a heavily modified product without Kojima's involvement. The MSX product line only ever really took off in Japan and some parts of Europe, so there wasn't much of a global audience for games exclusive to that platform. So why wasn't it until the 1998 game that the franchise got famous the world over? One big factor was that the first two games originally released for the MSX2 computer.















Metal gear rising revengeance snake